Tron: Ares Review – Even Gillian Anderson's Efforts Fails to Save This Incredibly Mind-Bendingly Dull Sci-Fi Movie

The matrix of futility is revisited in this mind-bendingly dull science fiction film, closer to a screensaver than an actual film. It's a threequel to the classic Tron film from 1982, a movie that was mould-breaking and courageously innovative for its time in a way that escapes this one and its forerunner Tron Legacy from the previous decade. Tron: Ares almost awakens just once – when Evan Peters' character gets a smack in the face from Gillian Anderson's character playing his mum, in an traditional bit of real-world action. That's a piece of tough love you might feel like administering to all the producers involved in this movie, and it's unfortunate to see the respected Greta Lee's role and Jodie Turner-Smith's character being made to look so uninspired.

Story Summary of Tron: Ares

The situation currently is that an malicious artificial intelligence company with the unsubtly gangster-ish name of Dillinger has become a rival to the VR company Encom, first established in the 80s arcade-game era by genius trailblazer Kevin Flynn, played by Jeff Bridges. This Dillinger (initially founded by Encom's executive Ed Dillinger, played by David Warner) is headed by the founder’s odiously nerdish grandson Julian Dillinger (Evan Peters), who has a ambitious scheme to design and create lucrative items such as indestructible soldiers and armored vehicles in the VR world and then transfer them into actual reality using a kind of 3D printer.

The problem is that however fearsome, these creations crumble into dust after twenty-nine minutes. But Encom's present chief executive Eve Kim (Greta Lee) has uncovered the MacGuffin-y “permanence algorithm” which can keep these things alive for ever, and even keeps it on her person on a extremely basic USB drive. So the ghastly Julian deploys his enforcer on her: Ares the warrior, the humanoid uber-warrior which can leave the VR world for 29 minutes at a time but which, in the time-honoured way of androids, is beginning to show signs of not doing what he's told. Jodie Turner-Smith portrays Ares's deadpan second-in-command Athena's role and poor Jeff Bridges has a leaden legacy cameo in sage-like white garments, like a budget Jor-El on Krypton's setting.

Character and Performance Breakdown

Moreover, Ares – the hero of the film's name – is played by Jared Leto with trendy lengthy locks, facial hair and faintly all-knowing smile, touches that were possibly designed by inputting the words “extremely annoying” into an AI human creation programme. Nobody who remembers the 1990s television classic My So-Called Life series will ever find it in their hearts to be completely harsh about Jared Leto, and I was incidentally very entertained by his broad (and critically misunderstood) humorous performance in Ridley Scott's film House of Gucci. But Jared Leto is unremittingly, unrelentingly awful in this film, although he isn't helped by a limp plot point which is supposed to allow him to show flashes of “empathy” for Greta Lee's character and subcontract all the villainous actions to Athena's character, thus rendering her slightly more engaging. It is supposed to be adorable when Ares says how he loves 80s synth pop and that Depeche Mode are better than Mozart's compositions.

Franchise Elements and Final Impression

And in keeping with the franchise identity of the series, there are motorbikes from the VR netherworld which whizz about the place in long straight lines, adhering to the angular layout of classic video games (or even dance clubs); one even emits a lethal beam which slices a cop car in two. But there is zero tension or danger or human interest throughout. This series now looks about as urgently contemporary as an in-car CD player.

Tron: Ares releases on 9 October in Australia and on 10 October in the United Kingdom and United States.

Nicholas Moody
Nicholas Moody

A seasoned gaming analyst with over a decade of experience in online slots, specializing in strategy development and game mechanics.